Linear Reality
Documents:
Game Pitch
Game Document Design
Beautiful Corner
Demo Document
Project Information:
Genre: FPS, Sci - Fi.
Mode: Single Player.
Game summary:
Engine: UE4
World:
In a not too distant future where cars fly and homes have a robots, the buildings are little different from ours, but the choice has been made to live on a line that crosses the globe. The poles are too cold to live in and the deserts too hot. Living in a line the portals are essential
Characters:
Ivan
Muriel
Limits:
Portals:
The choice of implementing portals with the camera to show the place where they are connected created a lag in the player's camera.
Efforts were made to place the portals in positions where they did not cross views, but overall there were still too many of them. Therefore, it was decided to insert Streaming Boxes and subdivide the rooms as single levels.
Labyrinth (room 5), this process was divided by three:
- The upper part of the room;
- First half lower part of the room;
- Second half lower part of the room;
This consequently forced me to change the original position of the portals.
A light has been placed on the ceiling to suggest the correct path. present from the beginning of the game. the rooms of the octagon have been darkened to suggest the player to follow the light trail.
Before
After
Muriel:
I gave the Boss the same AI logic as the armed soldier, implementing animations and sounds to make it seem different.
I also added energy 'turrets' that attack the player when Muriel is stunned.
To protect her I put a shield and an electric field
Location
UNITED KINGDOM
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